Trap Condos
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The trap buildings are tall colorful items with arched roofs.
Bullets and GMs may be fired into the buildings to kill the victims.
Tanks inside the cage cannot shoot out.
Bots will fall into the trap by driving through teleporters. Once
inside they can't get out. Humans can get out by driving into the
middle of the trap cage and jump up twice. Then they may exit through
the teleporter.
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Each trap box has a different exit destination. The red and green
trap buildings are reached from the red and green ready rooms. When
a tank exits one of those traps they go back to the ready room.
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This is the yellow trap. The yellow striped teleporter on the big
field and the teleporters in the northwest room transport bots and
autopilots to this trap. To exit the trap, jump twice in the middle.
This will put you in the yellow trop tube in the southeast big field.
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This is a photo of the two teleporters in the red trap. Each trap has
the same configuration. There is a wide arrival-only (grey) teleporter
and a human-exit teleporter above. The human exit teleporter may be
reached from inside of the trap by jumping up twice from the center
of the trap.
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Trap Dumper
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3 of the wide teleporters on the big field go to this structure instead of
to the yellow trap. This structure drops the tank directly onto the big field
but in the proximity of the yellow (warning) striped teleporter. A bot that
falls from the trap dumper will almost immediately end up going through the
yellow (warning) striped teleporter. Humans will avoid the yellow striped
teleporter and can use the capability of instantly going across the big field
to escape attack. While falling from this teleporter you are very exposed
to assault from the gallery however.
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The 3rd trap is yellow and is reached from the big field through
the banded yellow teleporter or from the northwest room from a
hidden teleporter. Exit from that trap leads to one of the
round arrival teleporters in the big field.
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