Trap Condos

The trap buildings are tall colorful items with arched roofs. Bullets and GMs may be fired into the buildings to kill the victims. Tanks inside the cage cannot shoot out. Bots will fall into the trap by driving through teleporters. Once inside they can't get out. Humans can get out by driving into the middle of the trap cage and jump up twice. Then they may exit through the teleporter.
Each trap box has a different exit destination. The red and green trap buildings are reached from the red and green ready rooms. When a tank exits one of those traps they go back to the ready room.
This is the yellow trap. The yellow striped teleporter on the big field and the teleporters in the northwest room transport bots and autopilots to this trap. To exit the trap, jump twice in the middle. This will put you in the yellow trop tube in the southeast big field.
This is a photo of the two teleporters in the red trap. Each trap has the same configuration. There is a wide arrival-only (grey) teleporter and a human-exit teleporter above. The human exit teleporter may be reached from inside of the trap by jumping up twice from the center of the trap.

Trap Dumper
3 of the wide teleporters on the big field go to this structure instead of to the yellow trap. This structure drops the tank directly onto the big field but in the proximity of the yellow (warning) striped teleporter. A bot that falls from the trap dumper will almost immediately end up going through the yellow (warning) striped teleporter. Humans will avoid the yellow striped teleporter and can use the capability of instantly going across the big field to escape attack. While falling from this teleporter you are very exposed to assault from the gallery however.
The 3rd trap is yellow and is reached from the big field through the banded yellow teleporter or from the northwest room from a hidden teleporter. Exit from that trap leads to one of the round arrival teleporters in the big field.
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