Keep the language clean! That includes messages and user names!

Updated Oct 16, 2004 tadd.dyndns.org:5154
The server is located in Orlando Florida.
The server is running on a MacOSX G5 in Orlando Florida via Adelphia cable modem.

I wrote the world map using a text editor over a period of 8 weeks before Sept 19, 2004 when the server was first listed publicly. Since then it has seen modification after observation of real users and with user suggestion. I may be found running a tank around my world in the evening, usually for a couple of hours between 6pm and midnight. I usually also leave an observer on the server and can read some of the comments that go by after the fact.

The server was designed with the notion that people will run ROBOTs as well as regular tanks. The robots are not as smart as humans. I provided a system of traps that will lure the robots into a 6 story 'trap condo'. There are two levels of shooting gallery where human operated tanks can shoot at tanks stuck in the trap condo.


Click to enlarge
The map is 400 units x 400 units - a standard BZFS map.
The map is broken up into two regions by an east-west wall called "barrier wall". The regions are the "north zone" and the "big field"
The north zone has 2 rooms, the "high platform feeder", seen at the back right of the picture, and the "basement and roof".
The high-platform-feeder-room is a closed box with only a teleporter for an exit. The teleport is one way and leads to the high platform 100 units above the big field.
The basement and roof are designed as a trap for robots. Humans can jump their tanks through the gap in the ceiling onto the roof and then make their way into the big field via the monorail. Robots will tend to wonder through the big teleporter that runs the length of the basement. They will end up in the condo trap. Humans should avoid the condo trap unless there are no tanks in the shooting gallery.


Trap Condo



The trap condo has 6 floors. The teleporters running along the ground level feed the six different teleporters on the 6 floors. These teleporters are all one-way into the trap condo. To escape the condo you must jump over the tiny ridge in the floor and drop to the big field. Watch out for the teleporters along the ground though else you'll end up back in the trap condo. While in the trap you may be shot at from the shooting galleries that face the condo.


Bridge


The bridge is the place to go to connect into the shooting galleries. This is also where the monorail passes through the barrier wall. To get onto the bridge from the big field you can enter via two small teleporters located on the big field, or you can jump up via the stairs provided.
The angled teleporter visible on the right is the in-bound teleporter. It is one way to the bridge. The two teleporters on the left go to the two levels of the shooting gallery. The left one goes to the top floor and the right one goes to the bottom floor. The monorail also leads to the bottom floor of the shooting gallery.

Other clues and info

Keep the language clean! That includes messages and user names!

tadd.dyndns.org:5154